#Civ 5 mod manager not changing singleplayer and multiplayer installDownload and install the file only if you have downloaded the Inca and Polynesian DLC's(or your game will break). #Civ 5 mod manager not changing singleplayer and multiplayer modLet me know if you see this.Ģ4 Updated Inca's Terrace farm to be compatible with the mod.Ģ5 Increased Bazaar's Gold bonus compared to the Market.Ģ7 Separated the DLC tech related fixes into a separate mod file. The idea is for a 10x increase in gold costs in diplomacy. As soon as we can gain the ability to add unique improvement/resource graphics, this will be changed to something more suitable.ġ9 Fixed various improved resource yield valuations.Ģ0 Thank Feuteupool for the newest tech/building icons!Ģ2 Increased happiness in some early ancient buildings.Ģ3 Changed the AI's valuation of gold in diplomacy. This was done so that the improvement graphics match the resource graphic. Let me know if you see a difference.ġ8 Changed the resource graphics for rice/corn/soybean to wheat. Other things were changed as well, but this is probably the big one. I found that luxuries had a plot valuation of 50000, while strategics only had like 20. #Civ 5 mod manager not changing singleplayer and multiplayer PatchLet me know how this feels when you get them.ġ3 Changed Aristocracy's bonus to 1 Culture per Monument, and 3 Culture per Castle.ġ5 Numerous text/yield/etc fixes that were leftover from the latest patch changes.ġ6 Changed Aristocracy/Imperial Cult to Happiness bonuses due to the Culture to building schema not working.ġ7 Numerous tweaks made to the AI resource valuation. They now provides a 10% bonus to Science, Food, Production, and Gold. ![]() Please keep an eye out for clues as to the AI's use of these buildings.ġ2 Golden Ages no longer provide tile yield changes. Thanks to those who helped narrow it down.Ĩ Fixed some issues with the Pearl and Crab buildings.ĩ Updated the mod to be compatible with the latest patch.ġ0 Due to recent luxury resource removal, Unhappiness from population has been returned to 1 per pop(from 1.25).ġ1 Added flavors to the new monopoly buildings. Resources should no longer generate every time you load.ħ Fixed the Prereq lopp, which caused crashes around renaissance, as well as the 10 minute map creation time. #Civ 5 mod manager not changing singleplayer and multiplayer generatorMonopoly buildings require 2 Huge buildings somewhere in the empire, and provide global bonuses(20% to a Global Yield, or 10% and 2 Happiness per city).ĥ Removed several beelines from the Social Page.Ħ Generally reduced Happiness from buildings.ħ Updated Resource Generator Mod with Deep Blue's save load fix. Each Building provides a 10% increase in trade income. Each building requires 1 of it's resource, and provides 1-2 bonuses to it's city of origin(10% to a Yield or 1 happiness and 5%). Each building requires the smaller version that came before it in the city. Each resource now has a line of buildings: Small, Medium, Large, Huge, and Monopoly. If you choose Legendary, it will be wall to wall(Warning: graphics hog).ģ 13 New resources: Crab, Rice, Corn, Soybean, Cocoa, Tea, Copper, Alligator, Poppy, Tobacco, Coffee, Titanium, and Rare Earths.Ĥ New Trade Monopoly System! With the addition of 17 technologies(Economic Page) and 200 buildings(5 per resource), resources will be more important than ever! ![]() If you choose low, you will see very few resources. For classically strategic resources such as Iron/Copper/etc, they come in their standard 3-6 quantities.Ģ You now have more control over resource abundance! Replaced the old advanced setup resource options with: Low, Standard, High, Very High, and Legendary. ![]() Also, all resources are now strategic and come in quantity. As far as gameplay and balance goes, placement is completely randomized. Enable AFTER CtP Mod.)ģ Zoom in close on the map before the Crash Wall is experienced.ġ New Resource System! All resources, including the 27 Vanilla resources, now spawn on the map using Deep Blue's Resource Generator Mod. Kael, Dale, and other community members who have provided insight and knowledge into Civ 5 Modding.ĭLC Fix: (Only for Inca/Polynesia DLC's. Sneaks for the graphical fix for the base 5 tile yields, as well as the graphical fix for the Fishing Boats. Load up civ and it should be there to selectĬurrent goal for Alpha Testers is balancing and bug finding.įiresForever for the multiple tech pages mod.įiresForever for the multiple social pages mod.įeuteupool for 250 icons and unit flags. So you have a folder structure as follows My Documents\My Games\Sid Meier's Civilization 5\MODS\. Download the program 7-zip install it then use it to extract the mod file. Download the mod browse on over to My Documents\My Games\Sid Meier's Civilization 5\MODS\ folder and paste it here then take that.
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